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TOEFL Academic Discussion Writing Sample: Your professor is teaching a class on education. Write a post responding to the professor' s question. In your response, you should do the following. • Express and support your opinion. • Make a contribution to the discussion in your own words. An effective response will contain at least 10 0 words.

Kiriman pengguna asli dengan evaluasi dan umpan balik bertenaga AI

1 contoh kiriman pengguna tersedia

Mulai Latihan Gratis

Ringkasan Tugas

Doctor Achebe

Companies now make computer games designed to help very young children learn. The games are advertised for use by children aged 2 to 8 years and often involve basic math and reading skills, presented in a fun, game- like style. Some people say that this results in children spending too much time looking at computer screens. Do you think it' s a good idea for very young children to play educational computer games? Why or why not?

Andrew

I think it' s completely inappropriate for children as young as 2 years old to play what are essentially video games. Even if the games are educational, the same skills can be taught in traditional ways― by reading books to children, for example. And it would be beneficial to interact with their parents in this way.

Kelly

Considering how important computers are to human societies these days, I think it actually makes sense to allow very young children to explore them. And if the computer games that children play also give them early access to subject matter that will later be taught in school, all the better.

Contoh Pengguna & Hasil Evaluasi

1

Contoh Pengguna #1

In my opinion,I disagree that it is a good idea for such young kids aged 2 to 8 years get access to the computer game.From the basic healthy aspect,th...

Nilai
22

Contoh Pengguna

In my opinion,I disagree that it is a good idea for such young kids aged 2 to 8 years get access to the computer game.From the basic healthy aspect,the video game will have a detrimental influence on children's eyes and if they are too concentrated on these,which means they will lose the opportunity to outdoor activity and the nature and then become more and more isolated. Moreover,while they may study something meaningful knowledge about the daily life,there are still some horrible and unhealthy content in the game such gunning scenes and even the pornography.Considering the little children have no ability to distinguish these behavior,they may imitate it and gradually make some criminal things.

Hasil Evaluasi

1. 子项得分

  • Relevance and Contribution to Discussion: 4.0

  • Clarity and Elaboration of Viewpoint: 3.5

  • Language Use and Grammar: 3.0

2. 预估分数

22. 3 任务完成度

您的文章基本上回答了教授的问题,但在论述观点时,有些地方可以进一步改进。首先,在表达观点时,可以提供更多具体的例子和证据来支持您的看法。其次,在讨论电脑游戏对孩子们的负面影响时,可以更详细地说明这些影响以及它们可能导致的问题。

示例1: 原文:From the basic healthy aspect, the video game will have a detrimental influence on children's eyes... 改进:From a health perspective, excessive screen time from playing video games can lead to eye strain and long-term vision problems in young children...

示例2: 原文:Moreover, while they may study something meaningful knowledge about the daily life, there are still some horrible and unhealthy content in the game such gunning scenes and even the pornography. 改进:Moreover, although educational games may provide valuable knowledge, there is a risk of exposure to inappropriate content such as violence or explicit material, which young children are not equipped to handle.

4. 文章结构与组织

您的文章结构较为简单,可以通过添加引言、主体和结论部分来改善。此外,在各段落之间使用明确的过渡词或短语也有助于提高文章的连贯性。

建议1:在文章开头添加引言,简要介绍您将讨论的主题,并表明您的立场。 示例:In today's digital age, educational computer games have become increasingly popular among young children. However, I believe that it is not a good idea for children aged 2 to 8 to engage in these games due to potential health risks and exposure to inappropriate content.

建议2:在文章结尾部分总结您的观点,并呼吁采取某种行动或提出解决方案。 示例:In conclusion, while educational computer games may offer some benefits, the potential negative impacts on young children's health and well-being outweigh these advantages. It is crucial for parents and educators to seek alternative methods of teaching that promote physical activity and social interaction.

5. 语法批改

In my opinion,I, I(Use of whitespace before comma and before/after parentheses) disagree that it is a good idea for such young kids aged 2 to 8 years getto get(This rule identifies whether the preposition 'to' is missing in a sentence.) access to the computer game.From From(Missing space between sentences) the basic healthy aspect,the, the(Use of whitespace before comma and before/after parentheses) video game will have a detrimental influence on children's eyes and if they are too concentrated on these,which, which(Use of whitespace before comma and before/after parentheses) means they will lose the opportunity to outdoor activity and the nature and then become more and more isolated. Moreover,while, while(Use of whitespace before comma and before/after parentheses) they may study something meaningful knowledge about the daily life,there, there(Use of whitespace before comma and before/after parentheses) are still some horrible and unhealthy content in the game such gunning scenes and even the pornography.Considering Considering(Missing space between sentences) the little children have no ability to distinguish these behaviorthis behavior('this' vs. 'these'),they, they(Use of whitespace before comma and before/after parentheses) may imitate it and gradually make some criminal things.

Title: 6 文章修订

In my opinion, I disagree with the notion that it is beneficial for young children aged 2 to 8 years to engage in educational computer games. From a health perspective, excessive screen time can have detrimental effects on children's eyesight and may lead to a sedentary lifestyle, depriving them of outdoor activities and interaction with nature. Consequently, this could result in increased social isolation.

Furthermore, while educational games may impart valuable knowledge and skills, there is always the risk of exposure to inappropriate content such as violence or explicit material. Young children lack the cognitive ability to discern between acceptable and harmful behavior; thus, they may inadvertently mimic negative actions encountered in these games, potentially leading to undesirable consequences in the long run. (126 words)

In my opinion,I opinion, I disagree with the notion that it is a good idea for such beneficial for young kids children aged 2 to 8 years get access to the to engage in educational computer game.From the basic healthy aspect,the video game will games (I revised this sentence to clarify the subject and make it more concise). From a health perspective, excessive screen time can have a detrimental influence effects on children's eyes and if they are too concentrated on these,which means they will lose the opportunity to eyesight (I changed "basic healthy aspect" to "health perspective" for clarity and "video game" to "excessive screen time" for accuracy) and may lead to a sedentary lifestyle, depriving them of outdoor activity and the activities and interaction with nature and then become (I rephrased this part to make it more and more isolated. concise). Consequently, this could result in increased social isolation (I added this sentence to connect the ideas and emphasize the negative impact).

Moreover,while Furthermore, while educational games may impart valuable knowledge and skills (I rephrased this part for clarity), there is always the risk of exposure to inappropriate content such as violence or explicit material (I replaced "horrible and unhealthy content" with "inappropriate content" and provided specific examples). Young children lack the cognitive ability to discern between acceptable and harmful behavior (I rephrased this part for clarity); thus, they may study something meaningful knowledge about the daily life,there are still some horrible and unhealthy content in the game such gunning scenes and even the pornography.Considering the little children have no ability to distinguish inadvertently mimic negative actions encountered in these behavior,they may imitate it and gradually make some criminal things.games, potentially leading to undesirable consequences in the long run (I revised this sentence for better flow and emphasis on potential consequences).

8 思维导图


- Health Perspective
  - Excessive screen time
    - Detrimental effects on eyesight
    - Sedentary lifestyle
  - Deprivation of outdoor activities
    - Interaction with nature
  - Social isolation

- Educational Games
  - Valuable knowledge and skills
  - Risk of exposure to inappropriate content
    - Violence or explicit material

- Young Children's Cognitive Ability
  - Inability to discern between acceptable and harmful behavior
  - Mimicking negative actions from games

- Long-term Consequences 

9 关键词

WordPhonetic SymbolPart of SpeechEnglish DefinitionSimplified Chinese TranslationSample Sentence
detrimental/ˌdetrɪˈmentl/adjectivecausing harm or damage有害的Excessive screen time can have detrimental effects on children's eyesight.
sedentary/ˈsednˌteri/adjective(of a person) tending to spend much time seated; somewhat inactive久坐不动的A sedentary lifestyle may deprive children of outdoor activities.
deprivation/ˌdeprɪˈveɪʃn/nounthe damaging lack of material benefits considered to be basic necessities in a society剥夺,丧失Deprivation of outdoor activities can lead to social isolation.
cognitive/käɡˈnīdiv//käɡˈnīdiv//käɡˈnīdiv/认知的Young children lack the cognitive ability to discern between acceptable and harmful behavior.
inadvertently/ˌinədˈvərtntly/adverbwithout intention; accidentally无意地They may inadvertently mimic negative actions encountered in these games.
discern/dərˈsərn/verbperceive or recognize (something)辨别,识别Children lack the ability to discern between acceptable and harmful behavior.
mimic/ˈmimik/verb/mimik//mimik//mimik/
undesirable/ˌəndēˈzīrəb(ə)l//ˌəndēˈzīrəb(ə)l//ˌəndēˈzīrəb(ə)l//ˌəndēˈzīrəb(ə)l/
impart/imˈpärt/verbmake (information) known; communicate传授,传递Educational games may impart valuable knowledge and skills.

Note: Some of the sample sentences provided in the table are directly from the essay, while others are variations of sentences from the essay to demonstrate language proficiency and maintain reader interest.

Cara Penilaian Academic Discussion

Tugas TOEFL Academic Discussion dinilai berdasarkan rubrik penilaian resmi ETS. Evaluasi AI menganalisis setiap jawaban dari berbagai dimensi.

Relevansi & Kontribusi

Apakah jawaban menjawab pertanyaan dan memberikan kontribusi yang bermakna terhadap diskusi?

Penggunaan Bahasa

Ketepatan tata bahasa, keragaman kosakata, dan kualitas struktur kalimat.

Pengembangan & Dukungan

Apakah ide-ide dikembangkan dengan baik menggunakan contoh spesifik dan penalaran yang jelas?

Pola Umum pada Jawaban

Berdasarkan analisis kiriman pengguna untuk tugas ini, berikut pola umum yang ditemukan dalam jawaban siswa.

Banyak siswa memberikan opini yang jelas tetapi kurang contoh pendukung yang spesifik.

Jawaban yang kuat secara langsung merujuk pada reading passage dan sudut pandang peserta lain.

Jawaban dengan nilai lebih tinggi menggunakan struktur kalimat yang bervariasi dan kosakata akademik.

Manajemen waktu adalah faktor penting — jawaban yang terasa terburu-buru cenderung mendapat nilai lebih rendah pada aspek pengembangan.

Tips Belajar

1

Baca prompt dengan saksama dan identifikasi semua bagian pertanyaan sebelum menulis.

2

Rujuk reading passage dan pendapat siswa lain dalam jawaban kamu.

3

Gunakan contoh spesifik untuk mendukung poin utama kamu — hindari pernyataan yang terlalu umum.

4

Usahakan sekitar 120-150 kata. Jawaban yang lebih panjang tidak selalu lebih baik; kejelasan dan fokus lebih penting.

5

Latih jawaban dengan waktu terbatas (10 menit) untuk membangun kelancaran dalam kondisi ujian sesungguhnya.

Pertanyaan yang Sering Diajukan

Apa itu tugas TOEFL Academic Discussion?
Tugas TOEFL Academic Discussion mengharuskan kamu untuk berkontribusi dalam diskusi kelas daring. Kamu akan membaca pertanyaan dari seorang profesor dan tanggapan siswa lain, lalu menulis postinganmu sendiri yang menyampaikan dan mendukung pendapatmu dalam waktu sekitar 10 menit.
Bagaimana tugas Academic Discussion dinilai?
Tugas ini dinilai dengan skala 0-5 berdasarkan relevansi terhadap diskusi, kualitas penggunaan bahasa (tata bahasa, kosakata, struktur kalimat), dan seberapa baik kamu mengembangkan serta mendukung idemu dengan contoh spesifik dan penalaran.
Apa itu contoh jawaban pengguna di halaman ini?
Ini adalah jawaban asli yang dikirimkan oleh peserta tes TOEFL yang berlatih soal ini di LingoLeap. Setiap contoh telah dinilai oleh mesin penilaian AI kami, yang memberikan skor dan umpan balik terperinci tentang kekuatan dan area yang perlu ditingkatkan.
Seberapa akurat penilaian AI ini?
Mesin penilaian AI LingoLeap dilatih berdasarkan rubrik penilaian resmi ETS dan dikalibrasi terhadap skor penilai manusia. Meskipun tidak ada sistem otomatis yang sempurna, sistem ini memberikan umpan balik yang andal untuk keperluan latihan dan membantu mengidentifikasi area spesifik yang perlu ditingkatkan.
Bagaimana cara saya berlatih tugas Academic Discussion ini?
Kamu bisa berlatih dengan mendaftar akun LingoLeap gratis. Tulis jawabanmu sendiri untuk pertanyaan yang sama persis ini, kirimkan, dan terima penilaian AI instan dengan umpan balik terperinci tentang tulisanmu.
Seberapa panjang jawaban Academic Discussion saya sebaiknya?
Targetkan 120-150 kata. Tugas ini memberimu waktu 10 menit untuk menulis jawaban. Fokuslah pada kejelasan, dukung pendapatmu dengan contoh spesifik, dan rujuk konteks diskusi daripada menulis jawaban yang lebih panjang.

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