TOEFL TPO 7 Academic Discussion Writing Sample: Your professor is teaching a class on education. Write a post responding to the professor’s question.
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381 exemples soumis par des utilisateurs disponibles
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Doctor Achebe
Companies now make computer games designed to help very young children learn. The games are advertised for use by children aged 2 to 8 years and often involve basic math and reading skills, presented in a fun, game-like style. Some people say that this results in children spending too much time looking at computer screens. Do you think it’s a good idea for very young children to play educational computer games? Why or why not?
Andrew
I think it’s completely inappropriate for children as young as 2 years old to play what are essentially video games. Even if the games are educational, the same skills can be taught in traditional ways—by reading books to children, for example. And it would be beneficial to interact with their parents in this way.
Kelly
Considering how important computers are to human societies these days, I think it actually makes sense to allow very young children to explore them. And if the computer games that children play also give them early access to subject matter that will later be taught in school, all the better.
Exemples d'Utilisateurs et Résultats d'Évaluation
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1Exemple d'Utilisateur #1
While Andrew's perspective is commendable, it may not entirely suitable in this context.
Undoubtedly, by reading books or learning in other tradition...
Score27
Exemple d'Utilisateur #1
While Andrew's perspective is commendable, it may not entirely suitable in this context. Undoubtedly, by reading books or learning in other tradition...
Exemple d'Utilisateur
While Andrew's perspective is commendable, it may not entirely suitable in this context. Undoubtedly, by reading books or learning in other traditional ways, children can obtain the same skills that aim to be taught in video game. However, traditional methods may less appealing to young children and they may not foucs on the book's content and be inefficient to learn. In contrast, as mentioned by Kelly, I believe that computer should play a important role in children's education. The computer itself have a significant meaning in modern society, it help human do a lot of things and propel us forward. Therefore, let children familar with such device can benefit a lot. In addition, teaching via computer could be more interesting, since the computer program are designed interactive and had feedback. Children will more willing to learning in computer too. As a result, I find myself more aligned to Kelly on this matter.
Résultat de l'Évaluation
1. 子项得分
-
Relevance and Contribution to Discussion: 4.5
-
Clarity and Elaboration of Viewpoint: 4.0
-
Language Use and Grammar: 4.0
2. 预估分数
- 27
3. 任务完成度
这篇文章在任务完成度方面表现良好,回答了问题并对两个观点进行了讨论。然而,有一些地方可以改进。首先,在支持观点时,可以提供更具体的例子或证据。其次,在讨论中可以尝试引入更多自己的想法和观点,以丰富内容。
示例1: 原文:In addition, teaching via computer could be more interesting, since the computer program are designed interactive and had feedback. 改进:In addition, teaching via computer could be more interesting because the computer programs are designed with engaging visuals and immediate feedback, which can motivate children to learn.
示例2: 原文:Therefore, let children familar with such device can benefit a lot. 改进:Therefore, familiarizing children with these devices from an early age can provide them with valuable skills for their future education and careers.
4. 文章结构与组织
文章的结构和组织方面基本合理,包括引言、正文和结论。但是,可以在段落之间加入更明确的过渡词或短语来使文章更连贯。此外,在正文部分可以尝试将每个观点进行更详细的阐述。
示例1: 原文:However, traditional methods may less appealing to young children and they may not foucs on the book's content and be inefficient to learn. 改进:However, traditional methods might be less appealing to young children, as they may struggle to focus on the content of books, leading to inefficient learning. In contrast, educational computer games can capture their attention more effectively.
示例2: 原文:In contrast, as mentioned by Kelly, I believe that computer should play a important role in children's education. 改进:In contrast, as mentioned by Kelly, I believe that computers should play an important role in children's education. This is because they offer interactive learning experiences that can keep young learners engaged and motivated.
5. 语法批改
While Andrew's perspective is commendable, it may not entirely suitable in this context.
Undoubtedly, by reading books or learning in other traditional ways, children can obtain the same skills that aim to be taught in video game.
However, traditional methods may less appealing to young children and, and(comma between independent clauses) they may not foucsfocus(misspelling) on the book's content and be inefficient to learn.
In contrast, as mentioned by Kelly, I believe that computer should play aan(Use of 'a' vs. 'an') important role in children's education.
The computer itself have a significant meaning in modern society, it helphelps('it' + non-3rd person verb) human do a lot of things and propel us forward. Therefore, let children familarfamiliar(misspelling) with such device can benefit a lot.
In addition, teaching via computer could be more interesting, since the computer program are designed interactive and had feedback. Children will more willing to learning in computer too.
As a result, I find myself more aligned to Kelly on this matter.
Title: 6 文章修订
While Andrew's perspective is commendable, it may not be entirely suitable in this context.
Undoubtedly, by reading books or engaging in other traditional learning methods, children can acquire the same skills targeted by educational video games.
However, traditional methods may be less appealing to young children, causing them to lose focus on the content and learn inefficiently.
In contrast, as mentioned by Kelly, I believe that computers should play an important role in children's education.
Computers hold significant value in modern society, assisting humans in various tasks and propelling us forward. Thus, familiarizing children with such devices can yield numerous benefits.
Moreover, teaching through computers can be more engaging since the programs are designed to be interactive and provide feedback. This may increase children's willingness to learn using computers.
As a result, I find myself more aligned with Kelly on this matter. It is essential to strike a balance between traditional learning methods and the use of technology for optimal educational outcomes. (165 words)
While Andrew's perspective is commendable, commendable (changed "it may not entirely suitable" to "it may not be entirely suitable" for grammatical correctness), it may not be entirely suitable in this context.
Undoubtedly, by reading books or learning engaging in other traditional ways, learning methods (rephrased "learning in other traditional ways" for clarity and conciseness), children can obtain acquire the same skills that targeted by educational video games (rephrased "that aim to be taught in video game. game" for clarity and conciseness).
However, traditional methods may be less appealing to young children and they (added "be" for grammatical correctness), causing them to lose focus on the content and learn inefficiently (rephrased "they may not foucs on the book's content and be inefficient to learn. learn" for clarity and correct spelling).
In contrast, as mentioned by Kelly, I believe that computer computers should play a an important role in children's education. ¶ The education (changed "a important role" to "an important role" for grammatical correctness).
Computers hold significant value in modern society (rephrased "The computer itself have a significant meaning in modern society, it help human do a lot of things and propel society" for clarity and conciseness), assisting humans in various tasks and propelling us forward. Therefore, let Thus, familiarizing children with such devices can yield numerous benefits (rephrased "let children familar with such device can benefit a lot. ¶ In addition, lot" for clarity and conciseness).
Moreover, teaching via computer could through computers can be more interesting, engaging since the programs are designed to be interactive and provide feedback (rephrased "the computer program are designed interactive and had feedback. Children feedback" for clarity and correct tense). This may increase children's willingness to learn using computers (rephrased "Children will more willing to learning in computer too. too" for clarity and grammatical correctness).
As a result, I find myself more aligned to with Kelly on this matter.matter. It is essential to strike a balance between traditional learning methods and the use of technology for optimal educational outcomes (added this sentence to provide a conclusion and emphasize the importance of finding a balance).
8 思维导图
- Introduction
- Andrew's perspective
- Kelly's perspective
- Traditional learning methods
- Acquiring skills
- Less appealing to children
- Computers in education
- Value in modern society
- Familiarizing children with technology
- Interactive programs and feedback
- Engaging learning experience
- Conclusion
- Striking a balance for optimal outcomes
9 关键词
| Word | Phonetic Symbol | Part of Speech | English definition | Simplified Chinese translation | Sample sentences |
|---|---|---|---|---|---|
| commendable | /kəˈmɛndəbəl/ | adjective | deserving praise | 值得赞扬的 | Andrew's perspective is commendable, but it may not be entirely suitable in this context. |
| acquire | /əˈkwaɪər/ | verb | to gain knowledge or skill by studying or practicing | 获得 | Children can acquire the same skills targeted by educational video games through traditional methods. |
| inefficiently | /ˌɪnɪˈfɪʃəntli/ | adverb | not achieving maximum productivity | 效率低下地 | Traditional methods may cause children to learn inefficiently. |
| propel | /prəˈpɛl/ | verb | to drive or push something forward | 推进 | Computers hold significant value in modern society, propelling us forward. |
| familiarize | /fəˈmɪliəraɪz/ | verb | to make someone familiar with something | 使熟悉 | Familiarizing children with computers can yield numerous benefits. |
| interactive | /ˌɪntərˈæktɪv/ | adjective | involving communication between people or things | 互动的 | Teaching through computers can be more engaging since the programs are interactive. |
| feedback | /ˈfidbæk/ | noun | information about reactions to a product or activity | 反馈 | Interactive programs provide feedback, which may increase children's willingness to learn. |
| aligned | /əˈlaɪnd/ | adjective | in agreement or cooperation with someone or something | 与...一致的 | As a result, I find myself more aligned with Kelly on this matter. |
| optimal | /ˈɒptɪməl/ | adjective | best or most favorable for a particular situation | 最佳的 | It is essential to strike a balance between traditional learning methods and technology for optimal educational outcomes. |
2Exemple d'Utilisateur #2
I believe playing educational computer games isn’t a good idea for very young children, since there is a high possibility for children who lack self-d...
Score26
Exemple d'Utilisateur #2
I believe playing educational computer games isn’t a good idea for very young children, since there is a high possibility for children who lack self-d...
Exemple d'Utilisateur
I believe playing educational computer games isn’t a good idea for very young children, since there is a high possibility for children who lack self-discipline to overuse electronic devices. To be more specific, although children can gain some knowledge and skills from these games, it is more likely for them to play games for extended periods, which will lead to potential health issues. Since children stay in poor posture and stare at screens for a long time, it is easy for them to get obesity and myopia. Besides, being addicted to games will reduce the opportunities for communication with friends, family, and loved ones, which can lead them to feel lonely and depressed. Above all, I don’t think playing educational computer games is a good idea for children.
Résultat de l'Évaluation
1. 子项得分
-
Relevance and Contribution to Discussion: 4.5
-
Clarity and Elaboration of Viewpoint: 4.0
-
Language Use and Grammar: 4.0
2. 预估分数
- 26
3. 任务完成度
这篇文章基本上完成了任务要求,表达了对于教育电脑游戏的看法,并给出了一些理由。但是,可以进一步改进的地方包括更具体的例子和详细的解释。同时,尝试从不同角度讨论问题,以使论述更加丰富。
英文示例1:Instead of saying "it is more likely for them to play games for extended periods," you could provide a specific example, such as "a study found that children who play educational games tend to spend an average of two hours per day on these games, which can lead to health issues."
英文示例2:You could also discuss the issue from another perspective, such as the potential benefits of educational computer games, like "On the other hand, educational computer games can help children develop problem-solving skills and enhance their creativity when used in moderation."
4. 文章结构与组织
文章结构清晰,包括引言、主体和结论。每段都集中在一个特定的观点和支持细节上。然而,在段落之间添加更明确的过渡词或短语可以使文章更连贯。
改进建议(简体中文):在段落之间添加过渡词或短语,以使文章更连贯。同时,可以考虑将论点分成不同的段落,以便更清晰地组织观点。
英文示例1:在第一段和第二段之间添加过渡词,如 "Furthermore" 或 "In addition to this concern," 以使文章更连贯。
英文示例2:将论点分成不同的段落。例如,在讨论健康问题时,可以创建一个新段落,并开始描述与沟通机会减少相关的问题。这样可以使文章结构更加清晰。
5. 语法批改
I believe playing educational computer games isn’t a good idea for very young children, since there is a high possibility for children who lack self-discipline to overuse electronic devices. To be more specific, although children can gain some knowledge and skills from these games, it is more likely for them to play games for extended periods, which will lead to potential health issues. Since children stay in poor posture and stare at screens for a long time, it is easy for them to get obesity and myopia. Besides, being addicted to games will reduce the opportunities for communication with friends, family, and loved ones, which can lead them to feel lonely and depressed. Above all, I don’t think playing educational computer games is a good idea for children.
Display title: 6 文章修订
I am of the opinion that educational computer games may not be suitable for very young children, primarily due to the risk of excessive screen time and potential negative health consequences.
To elaborate, while children can undoubtedly acquire knowledge and develop skills through these games, there is a significant likelihood that they will spend excessive amounts of time playing them. This can result in health issues such as obesity and myopia, stemming from poor posture and prolonged screen exposure. Furthermore, an overreliance on electronic devices for entertainment may hinder children's interpersonal communication with friends, family members, and loved ones. This lack of social interaction could lead to feelings of loneliness and depression.
In light of these concerns, I maintain that educational computer games should be approached with caution when considering their use for very young children. (140 words)
Revised essay: Display title: 6 文章修订
I believe playing am of the opinion ("I believe" changed to "I am of the opinion" for a more formal tone) that educational computer games isn’t may not be suitable (changed "isn't a good idea idea" to "may not be suitable" for a more neutral and precise expression) for very young children, since primarily due to the risk of excessive screen time and potential negative health consequences (added this phrase to provide a clear summary of the main argument).
To elaborate, while children can undoubtedly acquire (changed "gain" to "acquire" for better word choice) knowledge and develop skills through these games, there is a high possibility for children who lack self-discipline to overuse electronic devices. ¶ To be more specific, although children can gain some knowledge and skills from these games, it significant likelihood (changed "it is more likely for them to play games for extended periods, which likely" to "there is a significant likelihood" for clearer expression) that they will lead to potential spend excessive amounts of time playing them. This can result in health issues. Since children stay in issues such as obesity and myopia, stemming from poor posture and stare at screens for a long time, it is easy for them to get obesity and myopia. Besides, being addicted to games will reduce prolonged screen exposure. Furthermore, an overreliance on electronic devices for entertainment may hinder (changed "reduce the opportunities for for" to "hinder" for concise expression) children's interpersonal communication with friends, family, family members, and loved ones, which can ones. This lack of social interaction could lead them to feel lonely and depressed. to feelings of loneliness and depression.
Above all, In light of these concerns, I don’t think playing maintain that educational computer games is a good idea for should be approached with caution when considering their use for very young children.
Display title: 8 思维导图
Mindmap:
1. Introduction
- Educational computer games
- Potential risks for young children
2. Excessive screen time
- Health issues
a. Obesity
b. Myopia
- Poor posture
3. Overreliance on electronic devices
- Hindered interpersonal communication
a. Friends
b. Family members
c. Loved ones
- Loneliness and depression
4. Conclusion
- Approach with caution for very young children
Display title: 9 关键词
| Word | Phonetic Symbol | Part of Speech | English definition | Simplified Chinese translation | Sample sentences |
|---|---|---|---|---|---|
| educational | /ˌɛdʒʊˈkeɪʃənəl/ | adjective | relating to the process of teaching or learning, especially in schools | 教育的 | Educational computer games can help children learn new skills and concepts. |
| excessive | /ɪkˈsɛsɪv/ | adjective | more than is necessary, normal, or desirable; immoderate | 过多的 | Excessive screen time can lead to health issues such as obesity and myopia. |
| obesity | /oʊˈbi:səti/ | noun | the condition of being grossly fat or overweight | 肥胖症 | Childhood obesity is a growing concern in many countries due to unhealthy lifestyles and diets. |
| myopia | /maɪˈoʊpiə/ | noun | /nearsightedness; a condition in which close objects appear clearly, but far ones don't | 近视 | Myopia is becoming more common among children who spend long hours staring at screens. |
| overreliance | /ˌoʊvər rɪˈlaɪəns/ | noun | excessive dependence on or trust in someone or something | 过度依赖 | Overreliance on electronic devices can hinder children's interpersonal communication skills. |
| interpersonal | /ˌɪntərˈpɜrsənl/ | adjective | relating to relationships or communication between people | 人际的 | Good interpersonal skills are essential for building strong relationships and succeeding in the workplace. |
| communication | /kəˌmju:nɪˈkeɪʃn/ | noun | /the imparting or exchanging of information or news | 沟通 | Effective communication is crucial for resolving conflicts and expressing one's thoughts and feelings. |
| loneliness | /ˈloʊnlinəs/ | noun | /sadness because one has no friends or company | 孤独 | Loneliness can have a negative impact on a person's mental health and well-being. |
| depression | /dɪˈprɛʃən/ | /noun | /feelings of severe despondency and dejection | /抑郁症 /Prolonged loneliness can sometimes lead to depression, which may require professional help to overcome. |
Display title: 6 文章修订
I am of the opinion that educational computer games may not be suitable for very young children, primarily due to the risk of excessive screen time and potential negative health consequences.
To elaborate, while children can undoubtedly acquire knowledge and develop skills through these games, there is a significant likelihood that they will spend excessive amounts of time playing them. This can result in health issues such as obesity and myopia, stemming from poor posture and prolonged screen exposure. Furthermore, an overreliance on electronic devices for entertainment may hinder children's interpersonal communication with friends, family members, and loved ones. This lack of social interaction could lead to feelings of loneliness and depression.
In light of these concerns, I maintain that educational computer games should be approached with caution when considering their use for very young children.
Opens the writing question list in the LingoLeap app, not this exact question. Practising needs a free account. AI scoring uses credits, except 3 free scores a day on Practice Test 1 (PQ26-1) questions.
Comment la Discussion Académique est Évaluée
La tâche TOEFL Discussion Académique est évaluée selon le barème officiel de l'ETS. L'évaluation par IA analyse chaque réponse selon plusieurs dimensions.
Pertinence et Contribution
La réponse traite-t-elle la question et contribue-t-elle de façon pertinente à la discussion ?
Utilisation de la Langue
Précision grammaticale, richesse du vocabulaire et qualité de la structure des phrases.
Développement et Argumentation
Les idées sont-elles bien développées avec des exemples précis et un raisonnement clair ?
Tendances Communes dans les Réponses
D'après l'analyse des réponses soumises par les utilisateurs pour cette tâche, voici les tendances courantes observées dans les réponses des étudiants.
De nombreux étudiants expriment des opinions claires mais manquent d'exemples précis à l'appui.
Les réponses solides font directement référence au texte de lecture et aux points de vue des autres participants.
Les réponses les mieux notées utilisent des structures de phrases variées et un vocabulaire académique.
La gestion du temps est un facteur clé — les réponses qui semblent précipitées ont tendance à obtenir un score plus faible en développement.
Conseils d'Apprentissage
Lisez attentivement la consigne et identifiez toutes les parties de la question avant d'écrire.
Faites référence au texte de lecture et aux opinions des autres étudiants dans votre réponse.
Utilisez des exemples précis pour appuyer votre idée principale — évitez les affirmations génériques.
Visez 120 à 150 mots. Une réponse plus longue n'est pas toujours meilleure ; la clarté et la précision comptent davantage.
Entraînez-vous à répondre en temps limité (10 minutes) pour gagner en aisance dans les conditions de l'examen.
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