TOEFL TPO -1 Academic Discussion Writing Sample: Your professor is teaching a class on education. Write a post responding to the professor' s question.
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Professor
Companies now make computer games designed to help very young children learn. The games are advertised for use by children aged 2 to 8 years and often involve basic math and reading skills, presented in a fun,game-like style.Some people say that this results in children spending too much time looking at computer screens.Do you think it's a good idea for very young children to play educational computer games? Why or why not?
Andrew
I think it' s completely inappropriate for children as young as 2 years old to play what are essentially video games. Even if the games are educational, the same skills can be taught in traditional ways― by reading books to children, for example. And it would be beneficial to interact with their parents in this way.
Kelly
Considering how important computers are to human societies these days, I think it actually makes sense to allow very young children to explore them. And if the computer games that children play also give them early access to subject matter that will later be taught in school, all the better.
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While I understand Kelly's perspective that computers allow the subject matter to be made available for children, I concur with Andrew's viewpoint that it's unnecessary for children as young as 2 years old to learn basic knowledge through educational computer games. As Andrew mentioned, there are many other more appropriate and more advantageous ways to help children acquire skills. By reading books, playing with toys, or even playing games with parents, children could obtain knowledge and reading skills, as well as improve the relationship between them and their parents. However, children can not receive quality parenting when they play educational computer games alone, which could have a negative impact on their future growth and development. In addition to Andrew's argument, I believe that leaving children to play educational computer games may do harm to their physical and mental health. It's fairly possible that children would indulge in computer games, leading to damage to their eye health and paying no attention to the real world. Therefore, considering playing computer games as a way to educate children lacks necessity and safety.
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1. 子项得分
Relevance and Contribution to Discussion: 5 Clarity and Elaboration of Viewpoint: 4.5 Language Use and Grammar: 4.5
2. 预估分数
28. 3 任务完成度
整体来说,这篇文章完成了任务要求,表达了作者的观点,并且对讨论做出了贡献。但是,有一些建议可以帮助改进文章。首先,在支持观点时,可以考虑使用更具体的例子或数据来增强论据。其次,在语言使用和语法方面,尽管整体表现良好,但仍有少量不够准确的词汇和表达。
示例1:在讨论孩子与父母互动的重要性时,可以提供一个具体的例子说明这种互动如何促进孩子的成长和发展。 示例2:在谈到孩子沉迷电脑游戏可能对眼睛造成损害时,可以引用一些研究数据来支持这一观点。
4. 文章结构与组织
从组织结构上看,这篇文章基本符合TOEFL iBT综合写作任务1的评分标准。文章有明确的结构(包括引言、正文和结论),逻辑清晰,并且每段都集中讨论一个特定的观点和相关细节。然而,可以在以下方面进行改进:首先,可以在段落之间加入更明确的过渡词或短语,使文章更连贯。其次,在正文部分,可以尝试使用不同的论证方式(如对比、举例等)来增强文章的说服力。
示例1:在讨论孩子与父母互动的重要性和电脑游戏无法提供优质陪伴这两个观点之间,可以加入过渡词如“此外”或“然而”。 示例2:在正文部分讨论孩子沉迷电脑游戏可能对眼睛造成损害时,可以使用对比方法,将这一问题与传统教育方式进行比较。
5. 语法批改
While I understand Kelly's perspective that computers allow the subject mattersubject(subject matter (subject)) to be made available for children, I concur with Andrew's viewpoint that it's unnecessary for children as young as 2 years old to learn basic knowledge through educational computer games. As Andrew mentioned, there are many other more appropriate and more advantageous ways to help children acquire skills. By reading books, playing with toys, or even playing games with parents, children could obtain knowledge and reading skills, as well as improve the relationship between them and their parents. However, children can not receive quality parenting when they play educational computer games alone, which could have a negative impact on their future growth and development. In addition to Andrew's argument, I believe that leaving children to play educational computer games may do harm to their physical and mental health. It's fairly possible that children would indulge in computer games, leading to damage to their eye health and paying no attention to the real world. Therefore, considering playing computer games as a way to educate children lacks necessity and safety.
Title: 6 文章修订
Although Kelly's argument that computers can provide early access to educational content for children has merit, I agree with Andrew that it is not necessary for children as young as two years old to learn through educational computer games. As Andrew pointed out, there are numerous alternative methods that are more suitable and beneficial for teaching young children essential skills. Engaging in activities such as reading books, playing with toys, or participating in games with parents allows children to acquire knowledge and reading skills while fostering a strong parent-child bond. Conversely, when children play educational computer games independently, they miss out on quality parenting experiences that can impact their future growth and development.
In addition to Andrew's concerns, I believe that relying on computer games for education may have detrimental effects on a child's physical and mental well-being. There is a significant risk of children becoming excessively immersed in these games, potentially leading to issues such as eye strain and disengagement from the real world. Consequently, using computer games as a primary means of educating young children lacks both necessity and safety. (185 words)
While Although Kelly's argument that computers can provide early access to educational content for children has merit (clarified the subject of the sentence), I understand Kelly's perspective that computers allow the subject matter to be made available for children, I concur agree with Andrew's viewpoint that it's unnecessary Andrew that it is not necessary for children as young as 2 two years old to learn basic knowledge through educational computer games. games (rephrased for clarity and conciseness). As Andrew mentioned, pointed out (added transition for better flow), there are many other numerous alternative methods that are more appropriate and more advantageous ways to help children acquire suitable and beneficial for teaching young children essential skills. By Engaging in activities such as reading books, playing with toys, or even playing participating in games with parents, children could obtain parents allows children to acquire knowledge and reading skills, as well as improve the relationship between them and their parents. However, children can not receive skills while fostering a strong parent-child bond (revised sentence structure for clarity). Conversely, when children play educational computer games independently, they miss out on quality parenting when they play educational computer games alone, which could have a negative experiences that can impact on their future growth and development. development (rephrased to emphasize the contrast).
In addition to Andrew's argument, concerns (added transition for better flow), I believe that leaving children to play educational computer games relying on computer games for education may do harm to their have detrimental effects on a child's physical and mental health. It's fairly possible that children would indulge well-being (rephrased for clarity). There is a significant risk of children becoming excessively immersed in computer these games, potentially leading to damage to their issues such as eye health and paying no attention to strain and disengagement from the real world. Therefore, considering playing computer games as a way to educate world (clarified potential consequences). Consequently, using computer games as a primary means of educating young children lacks both necessity and safety.safety (summarized main argument concisely).
Title: 8 思维导图
1. Introduction
- Kelly's argument
- Agreement with Andrew
2. Alternative methods
- Reading books
- Playing with toys
- Parent-child games
- Benefits of alternatives
3. Detrimental effects of computer games
- Physical well-being concerns
* Eye strain
- Mental well-being concerns
* Disengagement from reality
4. Conclusion
- Lack of necessity and safety in using computer games for education
Title: 9 关键词
| Word | Phonetic Symbol | Part of Speech | English Definition | Simplified Chinese Translation | Sample Sentence |
|---|---|---|---|---|---|
| merit | /ˈmɛrɪt/ | noun | The quality of being particularly good or worthy, especially so as to deserve praise or reward | 优点 | Kelly's argument has merit, but there are better alternatives for teaching young children. |
| alternative | /ɔːlˈtɜːrnətɪv/ | noun | One of two or more available possibilities | 可供选择的事物 | There are numerous alternative methods for teaching young children essential skills. |
| foster | /ˈfɒstər/ | verb | Encourage the development of (something, especially something desirable) | 培养,促进 | Reading books with parents can foster a strong parent-child bond. |
| detrimental | /detrimental/ | adjective | /Causing harm or damage | /有害的 | /Relying on computer games for education may have detrimental effects on a child's physical and mental well-being. |
| immerse | /ɪˈmɜːrs/ | verb | Involve oneself deeply in a particular activity or interest | 使沉浸于 | There is a risk of children becoming excessively immersed in computer games. |
| eye strain | /aɪ streɪn/ | noun | /A condition in which the eyes are tired and sore because they have been used too much | /眼睛疲劳 | /Excessive use of computer games can lead to issues such as eye strain. |
| disengagement | /dɪsɪnˈgeɪdʒmənt/ | noun | /The action or process of withdrawing from involvement in a particular activity, situation, or group | /脱离,解脱 | /Children who spend too much time playing computer games may experience disengagement from the real world. |
| necessity | /nəˈsɛsəti/ | noun | /The fact of being required or indispensable | /必要性 | /Using computer games as a primary means of educating young children lacks both necessity and safety. |
| safety | /ˈseɪfti/ | noun | /The condition of being protected from danger, risk, or injury | /安全 | - |
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