TOEFL TPO -1 Academic Discussion Writing Sample: Companies now make computer games designedto help very young children learn. The games areadvertised for use by children aged 2 to 8 yearsand often involve basic math and reading skillspresented in a fun, game-like style. Some peoplesay that this results in children spending too muchtime looking at computer screens. Do you think it'sa good idea for very young children to play educational computer games? Why or why not?
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Professor
Companies now make computer games designedto help very young children learn. The games areadvertised for use by children aged 2 to 8 yearsand often involve basic math and reading skillspresented in a fun, game-like style. Some peoplesay that this results in children spending too muchtime looking at computer screens. Do you think it'sa good idea for very young children to play educational computer games? Why or why not?
Andrew
think it's completely inappropriate for children as young as 2years old to play what are essentially video games. Even if thegames are educational, the same skills can be taught intraditional ways-by reading books to children, for example.And it would be beneficial to interact with their parents in thisway.
Kelly
Considering how important computers are to human societiesthese davsI think it actually makes sense to allow very voungchildren to explore them. And if the computer games thatchildren play also give them early access to subiect matterthat will later be taught in school, all the better.
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While Kelly contends that children should be allowed to play educational computer games since computers are crucial to human societies, I concur with Andrew's assertion that it is inappropriate for young children to have access to computer games for the reason that the skills can be obtained from educational games are able to be gained from traditional ways. Furthermore, I firmly believe that playing electronic games at children's young ages can have negative impact on children's physical health. Specifically, watching electronic screens for extended period can lead to irreversiable consequences, including back pain, eye strain, and even myopia. Therefore, accessing to these electronic devices is not only useless, but also harmful. What’s more, children can engage in other activities in their early age, contrary to simply watching at screens. To be specific, they can explore the wild, interact with animals and humans, and also feel the world. Through these activities, they can not only learn from the atmosphere, but also improve their communication and practical skills, which are significant for their future development.
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1. 子项得分
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Relevance and Contribution to Discussion: 4.5
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Clarity and Elaboration of Viewpoint: 4.0
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Language Use and Grammar: 4.0
2. 预估分数
26. 3 任务完成度
整体来说,这篇文章回答了题目,并提出了一个明确的观点。然而,为了更好地完成任务,可以在以下方面进行改进:
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更具体地解释为什么传统的学习方式更有益于孩子们;
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引用一些实际例子来支持你的观点。
例如:
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在解释为什么传统学习方式更有益时,可以提到与父母或老师互动对孩子情感和社交技能的发展具有积极作用。
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在举例时,可以提到一些成功的非电子教育方法,如蒙特梭利教育法等。
4. 文章结构与组织
文章的结构基本清晰,包括引言、正文和结论。但在组织上还有改进空间。以下是一些建议:
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在引言中简要概述两种不同观点,使读者对文章内容有更好的预期;
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在正文中使用过渡词或短语来连接不同段落和观点。
例如:
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引言中可以这样写:“在这篇文章中,我将讨论关于幼儿是否应该玩教育电脑游戏的问题,并比较传统学习方式和电子学习方式的优缺点。”
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在正文中,可以使用过渡词如“首先”、“其次”、“此外”等来连接不同观点。
5. 语法批改
While Kelly contends that children should be allowed to play educational computer games since computers are crucial to human societies, I concur with Andrew's assertion that it is inappropriate for young children to have access to computer games for the reason that the skills can be obtained from educational games are able to be gained[No Replacement Word Found](to be able to + 'passive voice') from traditional ways. Furthermore, I firmly believe that playing electronic games at children's young ages can have negative impact on children's physical health. Specifically, watching electronic screens for extendedan extended(This rule identifies whether the article 'an' is missing in a sentence.) period can lead to irreversiableirreversible(misspelling) consequences, including back pain, eye strain, and even myopia. Therefore, accessing to these electronic devices is not only useless, but also harmful. What’s more, children can engage in other activities in their early age, contrary to simply watching at screens. To be specific, they can explore the wild, interact with animals and humans, and also feel the world. Through these activities, they can not only learn from the atmosphere, but also improve their communication and practical skills, which are significant for their future development.
Display title: 6 文章修订
Although Kelly argues that children should be allowed to play educational computer games due to the significance of computers in modern society, I concur with Andrew's assertion that it is inappropriate for young children to engage in such games. This is because the skills acquired from these games can also be obtained through traditional methods. Moreover, I firmly believe that playing electronic games at a young age can negatively impact children's physical health. Specifically, prolonged exposure to electronic screens can lead to irreversible consequences, such as back pain, eye strain, and even myopia. Thus, access to these devices may not only be unproductive but also detrimental.
Furthermore, children can participate in alternative activities during their early years instead of solely focusing on screens. For instance, they can explore nature, interact with animals and humans, and experience the world firsthand. Through these activities, they can not only learn from their surroundings but also enhance their communication and practical skills—both of which are crucial for their future development. (170 words)
While Although Kelly contends argues that children should be allowed to play educational computer games since due to the significance of computers are crucial to human societies, in modern society (reason: rephrased for clarity and natural tone), I concur with Andrew's assertion that it is inappropriate for young children to have access to computer games for the reason that engage in such games (reason: rephrased for better flow). This is because the skills can acquired from these games can also be obtained from educational games are able to be gained from through traditional ways. Furthermore, methods (reason: rephrased for clarity). Moreover, I firmly believe that playing electronic games at children's a young ages can have negative age can negatively impact on children's physical health. health (reason: rephrased for natural tone). Specifically, watching prolonged exposure to electronic screens for extended period can lead to irreversiable irreversible consequences, including such as back pain, eye strain, and even myopia. Therefore, accessing myopia (reason: revised for clarity and flow). Thus, access to these electronic devices is may not only useless, be unproductive but also harmful. What’s more, detrimental (reason: rephrased for better flow).
Furthermore, children can engage participate in other alternative activities in during their early age, contrary to simply watching at screens. To be specific, years instead of solely focusing on screens (reason: rephrased for clarity and natural tone). For instance, they can explore the wild, nature, interact with animals and humans, and also feel experience the world. world firsthand (reason: revised for better flow). Through these activities, they can not only learn from the atmosphere, their surroundings but also improve enhance their communication and practical skills, skills—both of which are significant crucial for their future development.development (reason: rephrased for clarity and natural tone).
8 思维导图
Mindmap:
1. Introduction
- Kelly's argument
- Andrew's assertion
2. Skills acquisition
- Traditional methods
3. Negative impact on physical health
- Back pain
- Eye strain
- Myopia
4. Alternative activities for children
- Exploring nature
- Interacting with animals and humans
- Experiencing the world firsthand
5. Benefits of alternative activities
- Learning from surroundings
- Enhancing communication and practical skills
6. Conclusion
9 关键词
| Word | Phonetic Symbol | Part of Speech | English Definition | Simplified Chinese Translation | Sample Sentence |
|---|---|---|---|---|---|
| significance | /sɪɡˈnɪfɪkəns/ | noun | The quality of being important or noteworthy | 重要性 | The significance of computers in modern society cannot be ignored. |
| inappropriate | /ˌɪnəˈproʊpriət/ | adjective | Not suitable or proper in the circumstances | 不适当的 | It is inappropriate for young children to engage in educational computer games. |
| acquire | /əˈkwaɪər/ | verb | To learn or develop (a skill, habit, or quality) | 获得 | Children can acquire skills through traditional methods as well. |
| irreversible | /ˌɪrɪˈvɜrsəbəl/ | adjective | _Impossible to reverse | _不可逆转的 | _Prolonged exposure to screens can lead to irreversible consequences. |
| myopia | /maɪˈoʊpiə/ | noun | Nearsightedness; a condition in which close objects appear clearly, but far ones don't | 近视 | Excessive screen time can cause myopia in children. |
| alternative | /ɔlˈtɜrnətɪv/ | adjective | Available as another possibility or choice | 可供选择的 | Children can participate in alternative activities instead of playing games. |
| enhance | /ɪnˈhæns/ | verb | _To intensify, increase, or further improve the quality, value, or extent of | _提高,增强 | _These activities can enhance their communication and practical skills. |
| surroundings | /səˈraʊndɪŋz/ | noun | _The objects, buildings, natural elements etc., that are around a person or thing | _周围环境 | _Children can learn from their surroundings through exploration. |
| development | /dɪˈvɛləpmənt/ | noun | _The process of growing or changing and becoming more advanced | _发展 | _These skills are crucial for their future development. |
6 文章修订
尽管凯利认为,由于计算机在现代社会的重要性,孩子们应该被允许玩教育电脑游戏,但我同意安德鲁的观点,认为让幼儿接触这类游戏是不适当的。这是因为这些游戏中获得的技能也可以通过传统方法获得。此外,我坚信在幼年时期玩电子游戏会对孩子的身体健康产生负面影响。具体来说,长时间接触电子屏幕可能导致不可逆转的后果,如背痛、眼睛疲劳甚至近视。因此,接触这些设备可能不仅效果不佳,而且有害。
此外,在孩子们的早期岁月里,他们可以参加其他活动,而不是仅仅关注屏幕。例如,他们可以探索大自然、与动物和人类互动、亲身体验世界。通过这些活动,他们不仅可以从周围环境中学习,还可以提高他们的沟通和实践技能——这两点对他们未来的发展至关重要。
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