TOEFL TPO -1 Academic Discussion Writing Sample: do you think video games have more positive or negative effects on children?
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Professor
For this week’s discussion, let’s think about how playing video games affects children’s development. Some parents concern that video games have tremendous negative effects on children’s learning while some people experts claim that video games are beneficial for children’s development. Before the next class, here is a question for the class discussion board: do you think video games have more positive or negative effects on children?
Student A
I think that playing video games is harmful for children’s development. As we all know, a lot of children are addicted to playing computer and cellphone games because they lack of the self-control ability, which hinders their learning. Also, children will be lazier and unwilling to do exercise in free time.
Student B
In my opinion, playing video games is beneficial for children since it is an effective way for them to release relax. It is common that most children are under great pressure due to the busy schedule, so playing video games is significant for them to release the stress and refresh themselves.
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While both Claire and Paul have raised some relevant points, I am inclined to align with Claire's stance that claims that video games are detrimental to children's development. Just to piggyback on what Claire mentioned, since children are easily hooked on video games, they may indulge themselves in playing games without doing outdoor exercise, which will lead to a sedentary lifestyle. What is worse, when abandoning themselves to playing video games, children are cut off from the outside world, rendering them socially isolated. In this sense, both children's physical health and social relationships will suffer due to video games. What is worse, playing video games can also put an extra financial burden on children, given that some children may splurge money on the games they play. Take my brother as an example, he has spent a significant amount of money on buying clothes for the roles in the game, exacerbating his financial strain.
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1. Sub Scores
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Relevance and Contribution to Discussion: 4.5
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Clarity and Elaboration of Viewpoint: 4.0
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Language Use and Grammar: 4.0
2. Estimated Scores
- Estimated Score: 27
3. Task completeness
The essay does a good job of addressing the specific requirements of the task by discussing both students' viewpoints and providing the writer's own opinion on the matter. However, there is room for improvement in terms of elaborating on the arguments presented by Student B and providing more concrete examples to support the writer's viewpoint. To improve, consider discussing both sides more evenly and incorporating additional evidence to support your claims.
Example 1: Instead of just mentioning that video games help children release stress, provide specific examples or studies that demonstrate this benefit.
Example 2: To strengthen your argument against video games, you could discuss research findings on how excessive gaming affects children's academic performance or mental health.
4. Essay structure and organization
The essay has a clear structure with an introduction, body, and conclusion. However, it could benefit from better organization within paragraphs and clearer transitions between ideas. Additionally, try to balance the discussion of both viewpoints more evenly.
Example 1: In your introduction, briefly mention both students' opinions before stating your own stance on the issue. This will provide a clearer roadmap for your essay.
Example 2: Improve transitions between ideas by using phrases like "On the other hand" or "In contrast" when discussing opposing viewpoints or contrasting evidence. This will help guide readers through your essay more smoothly.
5. Grammar
While both Claire and Paul have raised some relevant points, I am inclined to align with Claire's stance that claims that video games are detrimental to children's development. Just to piggyback on what Claire mentioned, since children are easily hooked on video games, they may indulge themselves in playing games without doing outdoor exercise, which will lead to a sedentary lifestyle. What is worse, when abandoning themselves to playing video games, children are cut off from the outside world, rendering them socially isolated. In this sense, both children's physical health and social relationships will suffer due to video games. What is worse, playing video games can also put an extra financial burden on children, given that some children may splurge money on the games they play. Take my brother as an example, he has spent a significant amount of money on buying clothes for the roles in the game, exacerbating his financial strain.
Display title: 6 Revised Essay
While both Claire and Paul have raised some relevant points, I am inclined to align with Claire's stance that claims that video games are detrimental to children's development. Building upon Claire's argument, the addictive nature of video games can lead children to indulge in excessive gaming, neglecting outdoor exercise and resulting in a sedentary lifestyle. Furthermore, this immersion in virtual worlds may isolate them from real-life social interactions, negatively impacting their social relationships. In addition to these concerns, the financial aspect of gaming should not be overlooked. Children may spend significant amounts on in-game purchases, such as character outfits or accessories, exacerbating their financial strain. Consequently, despite potential stress-relief benefits mentioned by Paul, the negative effects of video games on children's physical health, social development, and financial well-being appear to outweigh the positives. (138 words)
While both Claire and Paul have raised some relevant points, I am inclined to align with Claire's stance that claims that video games are detrimental to children's development. Just Building upon (revised for a more formal tone) Claire's argument, the addictive nature of video games can lead children to piggyback on what Claire mentioned, since children are easily hooked on video games, they may indulge themselves in playing games without doing excessive gaming (rephrased for clarity), neglecting outdoor exercise, which will lead to exercise and resulting in a sedentary lifestyle. What is worse, when abandoning themselves Furthermore, this immersion in virtual worlds may isolate them from real-life social interactions (rephrased for clarity), negatively impacting their social relationships. In addition to playing these concerns, the financial aspect of gaming should not be overlooked (rephrased for emphasis). Children may spend significant amounts on in-game purchases, such as character outfits or accessories, exacerbating their financial strain (rephrased for clarity). Consequently, despite potential stress-relief benefits mentioned by Paul, the negative effects of video games, children are cut off from the outside world, rendering them socially isolated. In this sense, both games on children's physical health health, social development, and social relationships will suffer due financial well-being appear to video games. What is worse, playing video games can also put an extra financial burden on children, given that some children may splurge money on outweigh the games they play. Take my brother as an example, he has spent positives (rephrased for a significant amount of money on buying clothes for the roles in the game, exacerbating his financial strain.stronger conclusion).
8 Mind Map
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Introduction
- Claire's stance
- Detrimental effects of video games
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Addictive nature
- Excessive gaming
- Neglecting outdoor exercise
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Sedentary lifestyle
- Health concerns
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Virtual worlds
- Isolation from real-life social interactions
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Social relationships
- Negative impact on development
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Financial aspect of gaming
- In-game purchases
- Financial strain on children and families
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Counterargument: stress-relief benefits (Paul's point)
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Conclusion
- Negative effects outweigh positives
9 Key Words
| Word | Phonetic Symbol | Part of Speech | English Definition | English Translation | Sample Sentence |
|---|---|---|---|---|---|
| detrimental | dɪˈtrɪməntl | adjective | causing harm or damage | causing harm or damage | Video games can be detrimental to children's development. |
| addictive | əˈdɪktɪv | adjective | causing a strong and harmful need to have more of something | causing a strong and harmful need to have more of something | The addictive nature of video games can lead to excessive gaming. |
| sedentary | ˈsɛdnteri,ˈsɛdntri,ˈsɛdntrəri/ əri/ˈsɛdntrəri/ adʒektiv/adjective/adjective/adjective/adjective/adjective/adjective/adjective/sedentary sedentary sedentary sedentary sedentary sedentary sedentary sedentary adjective (of a person) tending to spend much time seated; somewhat inactive. | (of a person) tending to spend much time seated; somewhat inactive. | A sedentary lifestyle can lead to health concerns. | ||
| immersion | ɪˈmɜrʒən | noun | the state of being deeply engaged or involved in something | the state of being deeply engaged or involved in something | Immersion in virtual worlds may isolate children from real-life social interactions. |
| exacerbate | ɪgˈzæsərbeɪt,ɪkˈsæsərbeɪt/ verb/verb/verb/verb/exacerbate exacerbate exacerbate exacerbate verb make (a problem, bad situation, or negative feeling) worse. | make (a problem, bad situation, or negative feeling) worse. | In-game purchases can exacerbate financial strain on families. | ||
| stress-relief | ˈstrɛs rilif/ noun/noun/noun/noun/stress relief stress relief stress relief stress relief noun alleviation of or deliverance from worry or anxiety. | alleviation of or deliverance from worry or anxiety. | Paul mentioned the potential stress-relief benefits of video games. | ||
| outweigh | aʊtˈweɪ | verb | to be greater than (someone or something) in weight, value, or importance | to be greater than (someone or something) in weight, value, or importance | The negative effects of video games appear to outweigh the positives. |
| physical health | ˈfɪzɪkəl hɛlθ/ noun/noun/noun/noun/physical health physical health physical health physical health noun a person's condition with regard to their bodily well-being. | a person's condition with regard to their bodily well-being. | Video games can negatively impact children's physical health. | ||
| social development | / səʊʃəl dɪˈvɛləpmənt/ noun/noun/noun/noun/social development social development social development social development noun the process of learning to live and work with others. | the process of learning to live and work with others. | Excessive gaming can hinder children's social development. |
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